Hello! We're building a dragon collecting/raiding game where players build up their own island, raise and train dragons, raid other players for loot, and grind through PvE worlds for rare gear. Full game design is done, we're moving into production now.
We're looking for a professional high-poly builder that has worked on similar projects previously and is able to finish this project at a fast pace.
What's needed:
- Player islands — each player gets a customizable island with a roost/nest area, hatchery, defense towers, 2 trading stalls, decoration slots, and open space for the player to rearrange
- A main hub island — social zone, no combat, shop area, leaderboards, quest board, portals to different worlds
- 5 themed world zones — each based on an element (fire, ice, storm, earth, plus a neutral starter zone), each needs multiple levels building up to a boss arena
Map is set on the sea, so islands are spread apart and players fly everywhere, no walking, so scale matters.
To apply: DM me your portfolio/past builds here; similar work is a plus. Happy to share more project details once we're talking. References will be provided upon completing, and the attached image can also be used for reference.