Hello!
I’m currently developing a 6v1 asymmetrical multiplayer game, and I'm looking for dedicated and talented developers.
You'll be modeling and possibly designing (if you want to) character models, assets, etc. We're looking for people who can work somewhat full time and create character models, weapon models, and possibly other assets for the maps. I expect good communication with the team, and creativity and passion for the game can help, so if you like the genre or idea, even better!
About the game:
The game is an asym, similar to Forsaken or Die of Death, but with a twist: the 6 survivors are hunters, who must find and kill the killer, also known as The Anomaly. The style is lightly inspired by SCP/Backrooms. The gameplay will focus on team coordination, Ability-based combat with cooldown management, FPS gameplay, objectives, skill expression, and counterplay.
Hunters must locate and exterminate the anomaly, manage cooldowns, protect teammates, and control objectives, while the anomaly must first evade hunters and level up quickly and efficiently. The anomaly can level up in multiple ways, increasing their damage, health, and unlocking new abilities.
Hunters can build their own loadouts using "Skills", which are unlocked by buying new characters or in the skill shop. Characters have their own weapons, designs, stats, and passive abilities. Find which skills and characters you enjoy playing and build your loadout around that.
Anomalies have an interactive and specialized kit that can be slightly customized through modifiers. Anomalies level up mid-game with Blood, which they gain blood from doing damage, getting kills, and finding artifacts. Each Level heals them a little, increases their main attack damage, their maxHP, and unlocks a new ability, up to Level 5.