I'm looking for someone to build large, low-detail, blocky maps for a mmorpg. The style is intentionally simple and blocky (not studded or pixelated), with a focus on optimization rather than high detail.
Different themed areas are separated so you don't have to worry about seamlessly connecting them.
Each area would be around 1,000 studs long (not as wide though) and would include:
- A spawn area
- A boss room
- Themed environment along the path
- Enough space to place around 6 NPC types throughout the floor from basic mobs to mini bosses and the floor boss
The maps would mainly use large, chunky parts, more focus on optimization rather than detail.
ALSO lmk if you also have experience designing maps for fast-paced party games (lobbies, fun battle maps, etc.)
If interested, please DM with portfolio