Looking for an experienced Head Builder to join our long-term team for a large-scale, chapter-based multiplayer horror game.
Project Scope:
• Large, realistic abandoned multi-floor shopping mall
• Multiple wings/zones including the Grand Atrium, Cinema, Food Court, Security, retail areas, and anchor stores
• Estimated map footprint of 500×500 to 800×800 studs per floor
What You’ll Be Doing:
• Turn provided 2D blueprints, floor plans, and references into detailed 3D environments
• Build realistic mall architecture, interiors, storefronts, hallways, and environmental details
• Design spaces around multiplayer chase gameplay, including planned hiding spots and routes
• Maintain realistic architectural flow and believable commercial layouts
• Work with Roblox Studio and Blender to create custom assets
• Optimize meshes, textures, and environments for Roblox performance
Art Direction:
We are looking for an optimized mid-poly realistic style. Quality should come from strong textures, materials, lighting, shadows, grime, and environmental detail rather than unnecessarily high-poly meshes.
Requirements:
• Advanced Roblox building experience
• Strong environment/architectural design skills
• Experience with large-scale maps
• Blender experience preferred
• Strong optimization knowledge
• Excellent attention to detail
• Reliable communication and long-term availability
• Strong portfolio
Interested? DM me with:
• Portfolio
• Previous work
• Time zone
• Availability
• Blender experience
• Large-scale environment experience