Hiring Combat Animator - Jujutsu Annals
Hey everyone! We are looking to add a talented and passionate Combat Animator to the Jujutsu Annals development team. In an action-heavy game inspired by Jujutsu Kaisen, the weight, fluidity, and impact of the animations define the entire gameplay experience.
If you know how to make punches feel heavy, dashes feel swift, and cursed techniques look cinematic, we want you on our team.
What You’ll Be Doing
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Designing fluid M1 combat strings (punches, kicks, finishers) and weapon strikes.
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Creating expressive poses, stance shifts, movement sets (walks, runs, dashes), and unique idle animations for different characters.
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Crafting dynamic, high-energy activation animations for cursed techniques and Domain Expansions.
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Working closely with the scripting and VFX teams to ensure keyframes perfectly line up with hitbox timings and visual effects.
What We’re Looking For
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A Stellar Portfolio: You must have a portfolio, video reel, or Roblox place link showcasing your previous combat or anime-style animations.
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Understanding of Motion: Strong knowledge of animation principles—specifically weight, anticipation, follow-through, and sharp timing to make combat feel snappy.
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Good Communication: Active on Discord, cooperative with the rest of the dev team, and open to tweaking animations for better gameplay balance.
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Reliability: Able to manage your time well and maintain consistent progress as we build out the roster.
Payment & Terms
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Payment Type: Revenue Share (% cut of the game’s profits).
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The Terms: Your exact percentage will be negotiated upfront based on your portfolio and the amount of the animation workload you take on. Payouts will be handled cleanly and regularly through Roblox Group Funds as the game generates revenue.
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Perks: Official developer role and color in our community server, early testing access to all builds, and permanent, prominent credit inside the game.
Interested? Contact me on my discord mr_rudra98