:Badge_Staff: SCRIPTER FOR HIRE
I've been programming in Roblox since 2024, constantly improving my coding techniques, architecture, and problem-solving skills to deliver clean, scalable, and reliable systems
:WHAT: Experience
-> DataStore & ProfileStore
-> PvP Combat Systems
-> Modular Architecture & Packages
-> Enemy AI
-> Object-Oriented Programming (OOP)
-> Server Security & Anti-Exploit Practices
-> Cross-Platform Support (PC, Mobile & Console)
:observing: Delivery Time and Payment
If your commission is my only active project and I receive it early in the day, most tasks can be completed and delivered by the same evening. Larger systems will be delivered according to their scope, with clear progress updates throughout development
Payment: I accept PayPal and Robux (tax included)
For long-term positions on a single project, my rate is $15/hour or 4,000 Robux/hour
For one-time commissions, pricing is discussed individually with the client based on the project's scope and complexity
:Bleh: Availability
-> Up to 6 hours per day
-> Sunday off
I've owned and developed two viral Roblox games, giving me valuable experience with large-scale multiplayer environments, networking, optimization, and identifying issues that only appear under real player activity. My priority is always writing clean, maintainable, and well-organized code that is easy to expand in the future
Note: I work quickly, but I do not accept commissions that require me to work in an extremely disorganized codebase. A messy project takes significantly longer to understand and maintain, which directly affects development time
I also DO NOT accept revenue share (%) offers. I only consider revenue share for well-established games with proven analytics that I can review beforehand
My Port : In my Bio