👋 Hello!
I'm Uziel. I've been using Blender as far back as mid-2023 for texturing, but I began using it for soft surface modeling around January 2025. I specialize in cartoony or stylized character modeling, but I've been meaning to do more to expand my portfolio!
I've been selling rigged character models, namely ones made for VRChat, for a couple of months now, and I've been doing commissions for as long as around 2022, starting with digital art.
❓ Why should you hire me?
- Though this usually depends on the complexity of the model or how many changes have to be made to the forefront, I typically work fast! I can complete rigid props/UGC in less than a day, and full character models can take around 2 or so days.
- I optimize my models thoroughly! I try my best to keep work cross-platform compatible. You'll rarely receive a mesh over 20K triangles.
- I make sure to be transparent with my clients. You can request a check-in at any time, and I make sure to give insight on my progress frequently, so we can iron out any issues you may have. Revisions are free, but after a certain amount of large revisions that edit a majority of the file, a small fee will be charged.
- I'm open to negotiation! You don't have to entirely go off of the prices I have listed. If you're open to full-time work, and you have rates set in stone, we can reconsider if I believe it's fair for the both of us!
- Bulk orders are welcome! Any orders exceeding 3 sets that do not go together will earn a 20% off fee!
💎 Prices
Prices I have listed can range from as low as 5 USD, but can exceed into the hundreds depending on how complex the scene you want me to create is. I request 50% upfront, and the remaining 50% before I send you any project files.
In the case of robux, I will only accept the devex equivalent. Tax is also required to be fulfilled if this is being paid in any case that has such.
I take payment through my Ko-fi.
⚙ More Information
Visit my portfolio for full terms or contact me to discuss further.
Past Works
Portfolio