ITSUKII
Roblox Environment Developer
Contributed to Roblox experiences that have collectively reached 49.1M visits, including Random Mafia Shooter (47.3M) and BILIBID RP (1.8M).
I design and develop immersive game environments for Roblox, ranging from urban districts and battleground arenas to interiors, roleplay spaces, cinematic set pieces, and large-scale multiplayer maps. My focus is building environments that look strong visually while remaining optimized for live gameplay, mobile compatibility, and production use.
Production Experience
- Random Mafia Shooter — 47.3M visits
- BILIBID RP — 1.8M visits
- QC District RP
- Manila City Jail RP
Core Skills
- Large-scale map development
- Interior & exterior environment design
- Gameplay-driven layout planning
- Cinematic lighting & atmosphere
- Performance optimization
- PC & mobile compatibility
- Environment revamps and reconstruction
- Production workflow for live games
Rather than focusing on a single visual style, I adapt my workflow to the project’s genre, gameplay loop, art direction, and technical requirements. I’ve worked on PvE shooters, roleplay experiences, prison systems, urban districts, training facilities, and cinematic environments, giving me experience across multiple Roblox genres and production pipelines.
Available For
- Full map commissions
- Arena & battleground maps
- Open-world districts
- Roleplay & prison environments
- Interior packages
- Map revamps & optimization
- Long-term studio contracts
Before Messaging
Please include:
- Game genre
- Map size (studs)
- Target platform (PC / Mobile / Console)
- Required features
- Budget range
- Deadline
- Reference images or inspiration
Contact
Discord: @prettyboyshmurdaa
Status: Open for commissions & long-term studio contracts
Past Works
Portfolio