Hello, I'm Virtual Nautilus. I have 3 years of programming experience and 1 year of experience developing real games. My experience as a solo developer allows me to design and develop almost anything with a strong focus on quality, functionality, reliability, and maintainability.
NPCs
Melee Combat (M1)
Shooters
Progression Systems
UI Development
You name it.
How I Work
Communication
I communicate clearly about the tasks I will complete, explicitly defining what is and is not included in the scope, as well as the expected deadlines. When delivering work, I make sure the design and implementation are well documented. I frequently use diagrams, tables, and other forms of documentation in Notion and Markdown.
Design
I use my experience building real systems and apply software architecture principles to create high-quality games that are secure (anti-exploit), scalable and easy to maintain.
Development
I develop using tools such as Rojo in VSCode git as source control. My primary frameworks are Nevermore and Roact for frontend development.
Policy
Development is divided into milestones/tasks.
Each task requires a 50% upfront payment before work begins.
The scope of work and pricing will be agreed upon before development starts.
I will deliver the features and functionality that were explicitly agreed upon in the scope.