Hi, I'm Harsha, a 3D Modeler with 3 years of experience creating game-ready assets and environments. I specialize in developing optimized, high-quality 3D models for games, with experience contributing to several Roblox projects. My workflow focuses on delivering clean topology, efficient UV mapping, and visually appealing textures while maintaining performance for real-time applications.
I primarily use Autodesk Maya for modeling and Substance Painter for texturing, ensuring every asset is both production-ready and visually polished. I'm passionate about turning ideas into immersive game assets and continuously refining my skills to create work that meets professional standards.