Recently, a sound designer at Riot Games reviewed my work and gave it strong feedback. That’s the standard I hold every project to.
I’m a freelance sound designer and composer who builds audio for games, film, and animation. My focus is simple: make sound that does work on screen. The hit that makes a weapon feel heavy, the loop that makes a room feel alive, the score that tells you something’s coming before you see it.
I work mostly with Roblox and indie developers, handling everything from combat and ability SFX to ambient textures, UI sound, and original music. Whatever the project, I build audio that’s game-ready and mixed to cut through everything else happening on screen. No muddy files, no guesswork, just sound that drops in and works.
I care about range. One project might need glitchy, technical sound design; the next might need a raw, high-energy boss theme or a cinematic cue with real weight. I treat each project as its own world and design a sonic identity to match, instead of reaching for the same presets every time.
If you’ve got a world that needs a sound, I’d like to hear about it.