You will be helping build the visual effects for a Roblox physics-based collectible simulator launching soon. There is already an established dev team active (scripters, builder, modeler, UI, and animator all producing daily). Looking for ONE VFX artist capable of owning this seat end to end: rarity reveals, portal effects, mutation effects, and general game feel. This will be a HIGH-QUALITY actively developed production close to launch, do not DM me if you are not cut out/meet the reqs.
The work:
- Reward reveal effects across multiple rarity tiers (escalating spectacle, low-key to full showpiece)
- A layered item-effect system (multiple tiers, some effects applied to the item itself, some to the pickup moment)
- Environmental transition effects reused across zones
- Impact/bounce, charge/release, idle/passive ambient effects, and overall game feel
The bar (level of skill):
- For reference, we want bright, colorful, stylized low-poly / flat-shaded toon (vibrant matte colors, clean and simple, readable on mobile)
- We are NOT looking for dark, realistic, or heavy-glossy work. If your portfolio leans that direction, this isn't the fit
- Must be able to turn around effects at a real pace through an active launch window
Must have:
- Portfolio I can view directly (NOT A DISCORD SERVER - forward work directly)
- Experience shipping VFX in a live game
- Comfortable making effects triggered by scripted events, not just standalone showcases
- Mobile particle-budget discipline (Emit() via script, performance-conscious)
Please DM me with your portfolio or else you will not receive a response. Note reveal, mutation, and portal effects are systemic (built once, applied to whatever triggers them).