💼 HiringInterface

Sabotage Facility - UI Designer

eclipsesunny
RoDevs
14 days ago
Hiring UI Designer — Sabotage Facility We're building Sabotage Facility, a multiplayer social deduction game where players work together to keep a failing facility running while hidden saboteurs secretly disrupt systems from within.
Game Overview
  • 2–8 players
  • ~5 minute rounds
  • Fast-paced gameplay
  • Mobile-first interaction design
Current Team
  • 2 Scripters
  • Project Manager
  • Currently recruiting a UI Designer and Builder
Current Phase - Alpha Build The core gameplay loop is already complete. We're now focusing on the player feedback layer, making the game easier to understand and more enjoyable to play.
This includes:
  • Role reveal indicator
  • Round countdown UI
  • System state indicator (Stable / Warning /Critical)
  • Repair interaction progress UI
  • Round result messaging
  • Interaction prompts (Repair / Sabotage)
This role is focused on gameplay HUD and interaction UI, not main menus or cosmetic interfaces.
Requirements
We're looking for someone who:
  • Understands Roblox UI scaling and responsiveness
  • Can design clean, mobile-friendly layouts
  • Prioritizes clarity over visual complexity
  • Is comfortable working through Trello tasks
  • Can provide a quick progress update roughly every 48 hours
Timeline Approximately 2 months of development.
You'll be given revenue share during development. Once funding are secured, compensation may be converted to Robux or another agreed payment method.
If you're interested, send me a DM with your role, portfolio, and any previous work you'd like to share.
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Compensation

Robux14k R$
Payment termsUpon Completion
eclipsesunny

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