Hiring UI Designer — Sabotage Facility
We're building Sabotage Facility, a multiplayer social deduction game where players work together to keep a failing facility running while hidden saboteurs secretly disrupt systems from within.
Game Overview
- 2–8 players
- ~5 minute rounds
- Fast-paced gameplay
- Mobile-first interaction design
Current Team
- 2 Scripters
- Project Manager
- Currently recruiting a UI Designer and Builder
Current Phase - Alpha Build
The core gameplay loop is already complete.
We're now focusing on the player feedback layer, making the game easier to understand and more enjoyable to play.
This includes:
- Role reveal indicator
- Round countdown UI
- System state indicator (Stable / Warning /Critical)
- Repair interaction progress UI
- Round result messaging
- Interaction prompts (Repair / Sabotage)
This role is focused on gameplay HUD and interaction UI, not main menus or cosmetic interfaces.
Requirements
We're looking for someone who:
- Understands Roblox UI scaling and responsiveness
- Can design clean, mobile-friendly layouts
- Prioritizes clarity over visual complexity
- Is comfortable working through Trello tasks
- Can provide a quick progress update roughly every 48 hours
Timeline
Approximately 2 months of development.
You'll be given revenue share during development. Once funding are secured, compensation may be converted to Robux or another agreed payment method.
If you're interested, send me a DM with your role, portfolio, and any previous work you'd like to share.