I’m looking for a Roblox Lua scripter to create the first core systems for a small multiplayer survival game prototype.
Game Concept
A large ship sinks during a storm. Players wake up on a mysterious island, gather resources, craft tools, survive enemies, and work together to call for rescue.
I am still learning Roblox development, so I will mainly handle the concept, planning, testing, and direction. I need a scripter who can build the actual systems in Roblox Studio.
First Task
I need a basic resource gathering, inventory, and crafting system.
This task includes:
- Wood gathering from trees
- Stone gathering from rocks
- Interaction system for trees and rocks
- Cooldowns to prevent spam gathering
- UI or text feedback when resources are collected
- Inventory system for wood and stone
- Values tracked per player
- Crafting system using collected resources
- At least 2 craftable items, such as an axe and campfire
- Prevent crafting without enough materials
- Subtract materials after crafting
- Multiplayer support
- Server-side checks to prevent exploits
- Clean scripts that can be expanded later
- Roblox Studio testing before delivery
- Explanation of how the system works
Possible Future Tasks
If the first task goes well, I may continue working with the same scripter. Future tasks would be discussed separately.
Possible future tasks include health, hunger, enemy AI, damage, tool durability, more crafting recipes, building, data saving, day/night cycle, rescue objectives, quests, progression, and multiplayer bug fixing.
The current payment is only for the first task listed above. Future tasks would be discussed separately.
Requirements
- Experience with Roblox Lua
- Able to make multiplayer-compatible systems
- Able to write clean scripts
- Able to use RemoteEvents safely
- Able to explain the scripts after completion
- Able to work in a separate test place first
Japanese is preferred because I am Japanese, but English is also okay.