About the Project:
Hiring an experienced dev to take over scripting/development on Throw A LuckyBlock — a brainrot-themed throw mechanic game built on a kick template foundation. Game is around 40% complete with 7 zones built, animations and VFX commissioned, brainrot pack 4.0 imported. Need someone to handle the remaining technical build and post-launch updates.
Tasks you'll be responsible for:
Implementing throw mechanic with animation events (lucky block welds to hand, releases at "Throw" event marker, applies launch force)
Wiring 65+ brainrots from asset pack with proper textures (PBR or TextureID setup script)
Setting up weight progression system (15 tiers with exponential pricing)
Fixing existing bugs: offline earnings calculating incorrectly with 0 brainrots, lucky block going under map on landing, throw animation delay
Building out tsunami chase mechanic with rubber-band difficulty scaling
Implementing gamepass + dev product monetization
Datastore setup with ProfileService
Anti-exploit basics (server-sided economy validation)
Weekly updates post-launch (new biomes, events, admin abuse features)
Daily communication and progress updates
Requirements:
Proven track record on games with real CCU (please share specific games + visit counts)
Strong Roblox scripting (no AI-generated/vibecoded code)
Familiar with animation events, weld systems, ProfileService, gamepass integration
Reliable communicator
Available to start immediately
Roblox profile:
Games you've worked on + visit/CCU stats + your role on each
Your weekly/monthly rate
Why this project interests you
DM me to discuss further.