I need someone confident and experienced in creating physics based sports games. An understanding of AFL would be preferred.
Player mechanics:
WITH BALL IN HAND
Player bounces ball animation every so many studs
Passing the ball by punching it out the hand. Hold down E to determine power and direction is based on the player's direction facing.
Kicking the ball by holding on the LMB for a regular kick. Hold Q for a grubber kick. (Holding is for power amount)
WITHOUT BALL
E is to tackle
Click is to catch
Referee - out of bounds throw ins, beginning jump ball, general AI refereeing
Time and scoreboard ui
Menu with play/practice options
Player XP + lvls
Stats button showing global and current game players stats