I'm looking for an experienced Roblox scripter to create a modular combat framework for my game. Experience with melee combat systems is preferred.
The initial scope is intentionally small and consists of:
- M1 combo system (supports any number of attack animations in a weapon's animation folder)
- Blocking
- Parry window at the start of blocking
- Hitboxes tied to animation markers
- Damage and stun
- Modular weapon data so new weapons are easy to add
- Clean, organized, expandable code
- C-frame based weapon positioning
The combat should have a feel similar to Balthazar's combat.