If you’re a experienced scripter, whom is able to tackle commissions to the highest expectations, quickly, while being organized, please consider this commission based work.
What we’re looking for
- Experience using precise hit detection (e.g., using Raycasting or spatial queries instead of unreliable .Touched events).
- Experience creating an aging/progression system that smoothly scales character stats (speed, health, strength, stamina, durability) dynamically in real-time.
- Ability to use Object-Oriented Programming (OOP) to create a modular structure for distinct species traits (vampire, witch, werewolf) so new abilities can be added seamlessly
- Experience scripting ultra-precise, low-latency "attack reversal" windows that catch incoming inputs before impact.
- Knowledge of securing fluctuating stats against exploiters, ensuring players cannot manually spoof their age or modify their speed and health variables.
- Mastery of handling shifting player states (e.g., active, attacking, reversing, stunned) cleanly to prevent game-breaking script overlaps.
Scope of work
- Review, optimize, and refactor existing frameworks to align with our Game Design Document (GDD) specifications.
- Maintain strict documentation and clean code standards to ensure seamless collaboration across a multi-scripter team.
Payment
We are a new game in BETA, within just 2 weeks of being in BETA, we have made over $2000. Our primary payment is percentage of game earnings, in some case we will pay USD upon completion. We only use PayPal.
You will be required to sign a contract for each commission you do for us.
Requirements
- We want to work with someone who is not busy in real life, we want no lifers who dedicate themselves to making games.
- We want scripters who work FAST and can deliver safe, organized, and reliable scripts.
- We prefer someone who is 17.
Please send a portfolio.