We're hiring an animator to help finish the animation set for our competitive class-based combat game. It's already deep in development and getting close to launch, so this is a real project with a full team, not some idea that'll never ship.
Most of the foundation is done (locomotion, idles, attacks). What's left is a couple of ability animations, the cinematic finishers, victory poses, emotes, and a polish pass. We're after snappy, competitive animation, think Overwatch or Valorant timing, readable in third person. Everything's in-place since scripting handles the movement.
Pay:
- 35,088 Robux via tax-free group payout
- Paid on completion (funds are already secured)
Big thing for us is communication and reliability. If you go quiet or keep missing stuff it's not gonna work, we've been down that road before. Long-term spot with profit share as long as you stay active.
DM me your portfolio if you're interested.