We're hiring a full-time Animator to work across our games. This is an ongoing role, not a one-off commission; you'd be animating for our whole studio, not just a single title.
THE WORK
Build gameplay animations from scratch: movement, combat, traversal, whatever the system calls for.
A typical task is animating a full movement or combat system end-to-end. Clean animations that feel good in gameplay, not just in a preview window.
REQUIREMENTS
- Strong portfolio showing gameplay-relevant animation on large or published Roblox games
- Advanced Blender skills
- Able to iterate quickly based on feedback from team
- Fast, reliable, communicative, and effective under pressure
- We require weekly VCs, you must be able to VC and give progress checks.
- May require signing NDAs and other legal contracts.
PAYMENT
Per task, payment solely depends on the difficulty of the task, usually ranging anywhere from 2,000 R$. The exact deadline is given before each task starts so you always know what you're working with.
APPLY
DM with:
- Portfolio / published games
- Availability and timezone
- A clear breakdown of your contributions on past projects
Due to the large number of candidates for the position and onboarding, please be patient.