Hello, I'm Virtual Nautilus. I have 3 years of programming experience and 1 year of experience developing real games. My experience as a solo developer allows me to design and develop almost anything with a strong focus on quality, functionality, reliability, and maintainability.
- NPCs
- Melee Combat (M1)
- Shooters
- Progression Systems
- UI Development
You name it.
How I Work
Design
I use my experience building real systems and apply software architecture principles to create games that are scalable and easy to maintain.
Development
I develop using tools such as Rojo in VSCode git as source control. My primary frameworks are Nevermore and Roact for frontend development.
Communication
I communicate clearly about the tasks I will complete, explicitly defining what is and is not included in the scope, as well as the expected deadlines. When delivering work, I make sure the design and implementation are well documented. I frequently use diagrams, tables, and other forms of documentation in Notion and Markdown.
Experience
I've worked on several projects throughout my journey, but I'm especially proud of two games that are currently in late pre-production and approaching release.
R&H
A Grow-a-Garden-inspired game featuring collectible pets with unique stats, abilities, and progression systems.
Testing version:
Genre: Tycoon / Simulator
Amusement Park
A fast-paced first-person / third-person shooter featuring a custom camera system, multiple weapon types, and various game modes. Available on both PC and mobile.
Testing version:
Genre: Shooter
Policy
- Development is divided into milestones/tasks.
- Each task requires a 50% upfront payment before work begins.
- The scope of work and pricing will be agreed upon before development starts.
- I will deliver the features and functionality that were explicitly agreed upon in the scope.