I'm currently in the early stages of a game. Just did a playtest and saw a lower retention with a younger audience. I'm currently looking for testers who are able to provide insight from a player's perspective on the following:
- Game Flow
- Game Atmosphere
- Game Pacing
- Game Difficulty
Game description:
A FFA baseplate area where players utilize different grabs, m1s and stomping with different unlockable styles.
Common issues that I experience in the current game are:
- Players leaving after 1-2 kills
- Players leaving after grabbing another player.
Testing assesment outcomes:
- Clear cause of any glitches/bugs
- Reasons on why specific mechanics may seem janky or out of place
- Honest feedback
Application requirements:
- Looking for people with past experience with testing portfolio or experience with game design/development.