I am in need of a VFX Artist who is experienced in creating high quality effects, BUT is also very experienced in OPTIMIZING for performance.
Project
I'm currently developing a Firefighter game where players extinguish burning buildings.
What's your job?
I need you to create just 2-3 particle effects for now (If I need more I will let you know, and will increase your pay depending on the scope)
The current VFX needed are:
- Fire (For buildings burning)
- Water Spraying
Important
My current fire system uses a large number of particle emitters which takes a massive toll on performance, and I'm looking for someone who can either:
Design visually impressive yet highly optimized particle effects,
OR
Suggest better VFX techniques/workflows that significantly reduce performance cost while maintaining quality.