Project Style
The game aims for a grounded, immersive atmosphere inspired by modern urban warfare. Effects should be realistic and cinematic rather than exaggerated or anime-inspired. Performance is important, so all effects must be optimized for multiplayer.
Scope of Work
The project currently requires approximately 20–25 unique VFX, including:
Weapon Effects (6)
Rifle muzzle flash
Pistol muzzle flash
Shotgun muzzle flash
Suppressed weapon muzzle flash
Light machine gun muzzle flash
Tracer rounds
Bullet Impact Effects (6)
Each material should have its own unique effect:
Concrete
Brick
Metal
Dirt
Wood
Glass
Each impact should include appropriate dust, debris, sparks (where applicable), and a short-lived particle effect.
Environmental Effects (5)
Dust clouds from explosions
Falling debris
Smoke plumes
Fire and burning effects
Small destruction particles
Combat Effects (5–8)
Frag grenade explosion
Smoke grenade deployment
Flashbang detonation
Blood hit effect (non-gore)
Shell casing ejection
Ricochet sparks
Dust kicked up from nearby impacts
Light environmental particle effects
Requirements
Previous experience creating realistic Roblox VFX.
Portfolio demonstrating similar work.
Knowledge of Roblox particle emitters, beams, trails, and attachments.
Ability to optimize effects for multiplayer gameplay.
Willingness to make revisions based on feedback.