Hiring Scripter: Ball Physics Rework (Soccer) - 1,000+ R$
The Issue:
My game has a critical physics bug. When the ball rolls near a player's hitbox, it stutters and loses momentum due to NetworkOwnership or physics interference. I temporarily expanded weld ranges to patch it, but this causes clunky dribbling and unfair welds.
Current Setup: HitboxSystem (ServerScriptService) & Ball Script (Workspace).
What I Need:
Fluidity: Ball must roll 100% freely using native Roblox physics. Clean up any BodyMovers or Heartbeat loops that artificially slow it down.
Precision: Welds and possession must rely ONLY on the strict, real player hitbox. No fake ranges.
Seamless States: Flawless transition from a free ball (NetworkOwner = nil) to possessed (welded).
Budget: 1,000+ Robux.
If you have proven experience fixing Roblox physics & NetworkOwnership in sports games, DM me your portfolio and how you'd approach this!