3D Environment Artist
I create game-ready environments, props, buildings, foliage, weapons, and other assets for Roblox. I also do terrain design, lighting, UV mapping, and PBR texturing.
Mainly work in stylized, semi-realistic, and realistic styles, always keeping optimization and quality in mind.
Mostly use Blender, Substance 3D Painter / Designer, SpeedTree, Roblox Studio, and Unreal Engine 5.
I'm always open to new projects and long-term collaborations. I'm happy to take on almost any type of 3D work.
Check my portfolio for more useful info -