About Me:
I am a dedicated 3D artist specializing in creating high-quality, optimized models for game developers and Roblox Studio.
My workflow is built around industry-standard software: Blender, Substance Painter and Zbrush
My Expertise:
Roblox Studio Optimization:
Complete setup including SurfaceAppearance (PBR textures) and proper physical tool configurations
Hard Surface & Weapons:
Experienced in modeling realistic and stylized weapons (like the Glock-17 and melee weapons)
Props & Environment:
Experienced in mass-producing varied asset packs (such as custom slime models, chests, and decor)
Topology & Texturing:
Professional UV mapping high-to-low poly baking and clean low-poly/mid-poly topology optimized for performance
Past Works
Nothing provided
Portfolio