Hi, I'm a 17 year-old Australian 3D modeler with 4 years of hands-on experience crafting stylised assets for games and digital media. I specialise in small weapons including daggers, blades, and firearms with a focus on clean topology, sharp silhouettes, and game-ready optimization. My secondary passion lies in low poly voxel style characters, blending pixel aesthetics with expressive form for stylized environments and avatars.
I work primarily in Blender, with workflows tailored for real-time engines like Roblox Studio and Unity. My modeling approach balances precision and creativity, using modifiers, proportional editing, and symmetry to achieve bold, readable designs. Whether it's a jagged blade or a chunky voxel hero, I aim for clarity, impact, and efficient geometry.
🔧 Skills & Tools
- Modeling: Hard-surface weapons, voxel characters, stylised props
- Texturing: UV unwrapping, pixel-based painting, baked maps
- Optimization: Low-poly workflows, clean topology, export-ready assets
- Software: Blender, Roblox Studio, Magic Voxel
💵 Payment: Robux mainly
READ BEFORE DM
When you dm me, you must:
- SEND an image or sketch of what the kind of things you want will be like.
- STATE your price.
- TELL me your availability and time zone.
Past Works
Nothing provided
Portfolio