We are looking for a highly skilled R6 animator who has no problems animating combat and doing cutscenes.
There are 4 weapons in total ranging from light to heavy. Each commission will consist of a 3 hit combo. The speed of the animation will depend on the weapon. e.g: A sledge hammer will have a slow combo since it’s a heavy hitter weapon.
We will need:
• Four 3 hit combo M1’s
• Parry, Block
• Walk, Idle
• Dodge
• Cutscene with an animal
• High impact hits
What we’re looking for:
Strong, fluid, heavy animation work.
We need someone who understands anticipation, weight, timing, and follow through.
You need to be experienced in animating different fighting styles.
An example would be fighting games, battlegrounds, sword fighting, etc.
We prefer someone who mostly works with blender but moon animator is fine as well.
Portfolio containing previous combat/action animation work is required.
What we offer:
Paid per animation. The rate depends on your usual pricing and the complexity of the work.
A reference/in depth explanation for each animation will be given.
If interested, please send your portfolio (with combat focused work) along with your typical pricing and work time.