Hey, I'm Nebeular, a programmer of 1.6 years. I have experience in a vast range of systems, from combat + ai to npc and dialogue. From UI + UX Scripting to complex Backend systems.
I create clean, efficient and productive code, making sure to create systems that are modular and sustainable, for both personal projects and teams / studios.
Additionally, I work amazing with teams, being able to meet reasonable deadlines, communicate well, and adjust to other programmers' coding style / frameworks.
I have worked with various studios and teams, currently @ Numbers go Up! as a gameplay programmer.
I've worked on games with huge codebases and have been able to push quality updates, keeping players happy.
What I can do:
- Basic Simulator Frameworks
- Combat Frameworks
- Movement Systems
- Quest and Dialogue Systems
- AI + NPC Interaction
- General systems / frameworks
- Data
What I Can't do:
- Gun Systems
- Car Systems
- FPS Frameworks
- Systems that are physics-heavy (Sport games)
- Complex AI Behaviour Trees / AI Movesets
- Flight / Plane Systems
- TD Games
~ Nebeular