My team and me need 2 animation
The first animation plays when the interaction begins. The player’s camera is locked in place and does not move, focusing attention on the action. The character stands in front of the button holding a hammer, then slowly steps backward for a short duration (timing can be adjusted later) to create anticipation. Once enough distance is reached, the character runs forward toward the button, building momentum, and finally jumps and swings the hammer to strike.
The second animation is triggered at the moment the player jumps to hit the button. While airborne, the character should appear disoriented and out of control, as if they misjudged the jump. This loss of control results in the character crashing head-first into the button, creating a chaotic and comedic impact that exaggerates the force of the action and makes the interaction more entertaining and memorable.
The second animation is triggered when the player jumps to hit the button. During the jump, the character should appear disoriented mid-air, losing control, and then collide head-first with the button for a chaotic and comedic impact effect.