Hi, I'm SnakeD, I have 3+ years scripting on Roblox. I focus on writing code that's structured, performant and easy to build on top of. Available for individual systems or full projects.
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⚔️ Combat Systems: Server-authoritative hit detection, hitbox validation, latency compensation. Melee, ranged and ability-based — built to be responsive and cheat-resistant.
🤖 Enemy AI: State machines with patrol, chase, attack and retreat logic. Pathfinding that stays performant under load.
🗄️ Data & Backend: DataStore pipelines with session locking, retry logic and structured schemas. Player data that doesn't get lost.
📈 Progression Systems: XP, leveling, quests and skill trees. Designed so adding new content later doesn't require rewriting the base.
🐾 Pet & Gacha Systems: Rarity tables, inventory management, duplication protection, egg hatching.
🏗️ Simulators & Tycoons: Passive income loops, upgrade chains, prestige systems. Structured to handle player growth without performance degradation.
🖥️ UI Systems: Shops, inventories, leaderboards, menus — clean, tweened and responsive.
⚙️ General Systems: Round-based logic, admin commands, badges, achievements, minigame frameworks, lobby systems, trading.
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✅ What to expect
Modular, commented code your team can expand after I'm done.
Clear communication throughout — you'll always know the status of your project.
Bugs on my end get fixed. No discussion.
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