- Rig the arms weapon viewmodel in Blender
- Set up clean bones for Roblox use
- Keep the rig compatible with Roblox / R15 style
- Animate directly in Blender using the rig
- Export as FBX with bone hierarchy intact
- Make sure animations can be imported into Roblox correctly
Requirements:
• Experience with viewmodel rigs and clean FK/IK motion
• Final output compatible with Roblox import
• MUST KNOW HOW TO RIG IN BLENDER