I have a few meshes in my game that are all "considered" one mesh
I don't know Blender, and I need help on separating the meshes into individual parts.
You'll be given a series of meshes and their textures and be asked to seperate by their individual parts.
e.g. for example, I have this drone mesh, and I want to seperate it by its body, propellor, signs, etc.
The reason I need to do all of this, is so that we can animate these things in game.
You are not doing any "model creation," just helping me with seperating the meshes.
Each separation task will be 3,500 Robux. I figure this is reasonable because you're just only seperating the meshes + keeping the textures intact. I have roughly 40 meshes to seperate. You'll be giving tasks as-is.
Being able to work quickly is needed, although I am flexible, we want to move fast with development.