What I build:
- Gameplay mechanics: movement (sprint, dash, climb, custom physics), combat, weapons, vehicles
- Game systems: inventory, shops, datastores, daily rewards, monetization (gamepasses, dev products)
- Multiplayer: round-based games, team logic, server-authoritative replication, proximity interactions, ragdoll
- UI: responsive interfaces with animations where they belong
- Infrastructure: bootstrap loaders, admin systems via MessagingService, analytics funnels, notification frameworks
How I work
Server-authoritative by default. Clean client/server separation. Comfortable with ProfileStore, ReplicaService, and similar libraries when they fit - willing to write from scratch when the project calls for it.
I write code that's readable a month later. I test systems in real gameplay before handing them off.
Availability
Open to single systems and larger features. Not taking long-term project commitments at the moment.
Past Works
Portfolio