Hi there!
We’re developing a large open-world sword-focused Roblox RPG featuring a massive handcrafted map with 40 explorable villages, diverse biomes, and unique combat-oriented environments. Builders will be responsible for constructing the core world that players will explore, train in, and fight across.
What You Will Build
- 40 villages (1.5k–4k studs each) with unique architectural themes based on region: mountain, desert, forest, coastal, volcanic, tundra, plains, etc.
- Major regions including:
• Central Plains — starter villages, farmland, rivers, bridges
• Mountain Range — cliffside towns, rope bridges, snowy peaks
• Desert Expanse — sandstone villages, dunes, ruins, oases
• Coastal Belt — fishing towns, ports, beaches, docks
• Forest Territory — dense woods, hidden villages, clearings
• Volcanic Zone — obsidian villages, lava rivers, ashlands
• Frozen North — tundra settlements, ice caverns, frozen lakes
- Training arenas (forest rings, cliff platforms, beach arenas, desert pits)
- Enemy zones (bandit camps, corrupted shrines, monster dens)
- Dungeons (caves, ruins, underground temples)
- Traversal paths (roads, mountain passes, tunnels, river crossings)
- Interiors (shops, weapon forges, inns, guild halls, training dojos)
Style & Technical Requirements
- Stylized, semi-realistic fantasy architecture
- Low-to-mid poly builds optimized for performance
- Clean terrain blending and smooth elevation transitions
- Consistent scale for readability and combat flow
- Modular building pieces preferred for efficiency
Task Size & Deadlines
- Each village: 1.5–3 weeks depending on complexity
- Region terrain passes: 1–2 weeks per region
- Training arenas: 3–6 days each
- Interiors: 1–3 days each
- Dungeons: 5–10 days depending on size
Expectations
- Deliver builds in organized folders
- Provide progress screenshots every 2–3 days
- Follow reference images and region guidelines
- Communicate delays early
- Maintain consistent
Application Requirements