Who am I?
Hello, I'm iZoomz. I am a third-year Computer Science major with over five years of dedicated software development experience. My technical foundation is built on rigorous academic and practical work, emphasizing Object-Oriented Programming and systems design using languages like Java and C.
Having been a part of the Roblox community since 2013, I possess a deep, native understanding of the platform's ecosystem and player expectations. For the past three years, I have specialized in Luau, leveraging my computer science background to engineer highly optimized, professional-grade systems within Roblox Studio.
Why choose me?
I am a highly experienced developer capable of executing virtually any scripting requirement. My technical foundation includes extensive expertise in advanced Luau programming, covering CFrames, Constraints and Forces, Vector math, buffer manipulation, Tweening, and custom OOP classes. I specialize in designing highly scalable frameworks and robust modular architectures for both backend systems and frontend UI.
My practical experience includes engineering complex, high-performance mechanics, such as comprehensive vehicle systems and procedural terrain generation.
With a strong programming background in languages like C and Java, I am a highly adaptable engineer. I can rapidly master new concepts and tackle novel technical challenges with confidence, ensuring no task is out of scope.
Above all, I prioritize transparent and professional client communication. Throughout the development process, you can expect consistent progress updates, video demonstrations, and a reliable, collaborative partnership.
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Past Works
Portfolio