Hey, I'm Graydon.
I create high quality, game-ready hard surface assets. Varying from weapons, props, buildings - I can model it.
Why me?
- 7 Years Experience: I'm self-taught with a deep pipeline, blockout through to texturing and renders. All of it.
- Optimised For Performance: I focus on clean topology, high texel density UV's for more detail and less cost and real time assets.
- Full Pipeline: I handle it all. modelling, UV unwrapping, baking and PBR texturing in one.
What can I make?
- Weapons, firearms and melee assets.
- Hard surface props and gameplay items.
- Buildings, structures and environmental assets.
- Stylized all the way to realistic aesthetics.
What do you get?
- Clean, organised files
- Optimised meshes and textures.
- Consistent communication and updates.
Payment
Payment varies entirely by the asset in question. The price I have listed is my starting point. Assets more often than not will be more than that asking price. Please note.
There will be a 50% upfront payment for larger commissions.
Past Works
Nothing provided
Portfolio