OROCHI · combat-first Roblox dev
"Wait... is this actually Roblox?"
That's the reaction I build for.
Most devs hand you code that works.
I hand you code that feels premium.
📂 ➜
Portfolio
⭐
★★★★★ × 14 ·
no continues, no rerolls
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⚔ What I build
🗡 Combat Systems — Melee with weight. Magic that flows. Boss AIs with phased encounters, telegraphed attacks, combo patterns. If your combat feels stiff, I'm the fix.
🤖 NPC AI — State machines, pathfinding, threat behavior. AI that hunts, stalks, reacts — not just chases.
🎆 VFX — Hitboxes that hit. Layered impacts, screen shake profiles, particle pipelines. The juice that sells the move.
:construction_site: Core Systems — Inventories, DataStores with session locking, shops, economy, progression. Built to scale from day one. Zero data loss.
🎮 Gameplay Loops — Pets, trading, crates, gacha, skill trees, quests. Whatever keeps players hooked.
⚡ Performance — Profiled. Optimized. Mobile + PC + console. I don't ship lag.
🎨 UI/UX — Clean, native-feeling interfaces. Zero default Roblox energy.
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🤝 Why clients come back
✅ Daily updates. No ghosting. No vanishing acts.
✅ Modular code your team can read and extend — not spaghetti only I can maintain.
✅ 6 years deep. I've already hit the pitfalls so you don't pay for my learning curve.
✅ NDAs respected. Client work stays client work.
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💰 Pricing
🔹 Simple system · $20 – $100
Currency, shop, leaderboard
🔹 Medium system · $100 – $250
Quest system, mid-size combat
🔹 Complex system · $250 – $750
Pet system, advanced AI, full combat
🔹 Full game · $750+
Scripting from scratch
Payment: Wise (preferred) · PayPal · :flag_br: PIX (taxas ótimas)
⚠️ Animation and VFX assets quoted per asset. Want the full package? DM for combined quote.
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:calendar_spiral: Availability
✅ Weekday evenings + full weekends (BRT, UTC-3)
✅ Reply < 24h
✅ Currently accepting commissions and part-time retainers
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📬 Let's build
Got a project? DM me and let's talk scope.
Full game or single system — let's build something players actually remember.