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- Committed: I have worked with over 120 clients and closed over 100 commissions.
- Frontlines Experience: I have maintained & contributed to multiple games with anywhere from 1,000 to 10,000 CCU.
- Community Reputation: Active DevForum and open-source contributor.
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I prioritize building reliable, performant, and scalable software.
πΉCombat Systems (FPS, TPS, & Melee)
πΉHit-Registration & Anti-Exploit
πΉAbility & Skill systems
πΉTower Defense Pathfinding & Targeting
πΉPlacement & Grid Mechanics
πΉInventory, Crafting, Trading Systems
πΉRPG/Simulator Progression & Stat Multipliers
πΉQuest, Achievement, Mission systems
πΉMatchmaking, Queues, Round-Management
πΉProfileService Data Storage & Session-Locking
πΉGame infrastructure
πΉResponsive user interfaces
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- Physics intensive systems
- Pushing the engine to its limits
- Heavy patch jobs & bug fixes (circumstantial)
- Non-programming tasks/chores
These are non negotiable.
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I accept both Robux and USD (Cash App, WT)
Percentage (%) will only be accepted if either of the following conditions are satisfied:
- Your game has existing, consistent, and significant revenue
- The revenue share is complemented by liquid payment (negotiable)
Check out my portfolio & GitHub or shoot me a DM for more information. I look forward to working with you!
-# The price listed below is the absolute minimum for any task.
Past Works
Portfolio