Roblox systems engineer with 5 years of experience building reliable, scalable core gameplay. I specialize in the mechanics that define how a game feels and functions.
I mainly work on:
- 🎰 State machines (movement, combat, stun, interaction flow)
- 🔨 Inventory, tools, and progression systems
- 🖥️ Client-responsive, server-secure gameplay architecture
- 🧟♂️ Survival / PvE / horror loops and AI behavior
I write clean, modular Luau built to scale — systems you extend, not rebuild.
Not doing free work or percentage-based deals.
DM me with a concise project overview if you need strong, production-grade gameplay systems.
Past Works
Portfolio