Hey. I’m DLK.
I’m a Roblox builder with 2.5+ years of experience, contributing to projects that have generated 400,000,000+ visits across Roblox.
My focus is simple:
Build environments that look clean, play well, and perform under real player load.
I’ve worked with creators and live experiences such as:
Fexr — 600K+ SubscribersFexr — 600K+ Subscribers
Janxt — 100K+ Subscribers
Richgardner— 1M+
MILK — 100K+ Subscribers Subscribers
World Defenders — 10K+ CCU experience
99 nights tower defense -11k + CCU experience
99 nights with a zombie girl - 10k + CCU experience
These aren’t test projects — they’re live games with real player demand.
What I Do
I specialize strictly in building and map development.
I create:
Competitive symmetrical arenas
Large-scale multiplayer maps
Multi-elevation combat layouts
Structured lane systems
Flanking-based designs
Simulator maps
City environments
High-quality interiors & exteriors
Neon / Minimal / Realistic / Stylized builds
Fully optimized production-ready maps
I don’t just place parts.
I design environments around player flow, balance, and retention.
Impact
The environments I build are designed to:
Increase session length
Improve player retention
Support higher CCU stability
Enhance competitive balance
Make gameplay feel polished and intentional
Strong map design directly affects how long players stay — and how often they return.
My goal isn’t just to make something look good.
It’s to help games perform better.
How I Build
Clean geometry
Intentional layouts
Clear visual hierarchy
No clutter
Built for performance and scalability
Every build is made to handle real players, real CCU spikes, and real monetization systems.
Portfolio
🌐
⚠️ Before DMing
Do not message me for percentage-based offers.
Paid work only