TRYING TO GATHER AS MANY COMMISSIONS AS I CAN SO DO ASK
I specialise in detailed hard-surface modelling, props, architectural visualization, and realistic environmental renders. My work includes complex models that body the sector of transportation, architectural visualisation or product design. Each and every model has a very careful attention to detail. I texture everything using Adobe Substance Painter, manually painting dirt or weathering textures without the need of generators or pre-fabricated assets.
I then would either render the model in Blender or Unreal Engine, or D5 Studio, or upload the model to Roblox Studio,.
Since 3D modelling commissions are consistently in high demand, I have developed an efficient workflow that allows me to finish projects quickly. (Normally on the same day depending on the complexity of the request).
My payment structure:
It really depends on the style of building you have chosen, the more complicated, obviously the more it will cost. (A gothic building will cost more than something architecturally basic, like a Georgian house).
Past Works
Portfolio