With approximately 2 years of experience in animation, I work with R6, R15, and custom rigs, as long as they have a solid structure for animation. If the rig is well-made, I can work with it comfortably and deliver high-quality results.
My focus has always been more than just making animations “work”. I prioritize smooth movements, strong visual impact, polished timing, and attention to detail, making sure each animation matches the style, purpose, and feel of the project or gameplay.
I have experience with different animation styles and always aim to maintain a high standard of quality, whether it is for combat systems, battlegrounds, skills, cutscenes, idle animations, movement sets, or more specific requests.
Beyond quality, I highly value clear communication, professionalism, and transparency throughout the process, because nobody likes being left without updates or unsure about the progress of their own project. My goal is to provide a smooth experience and a result that truly meets expectations.
Client satisfaction is one of my top priorities, and I always try to stay open to feedback and adjustments to make sure the final result is as close as possible to what the client envisioned.