FrameShift is building a Roblox mining progression game focused on ore collection, upgrades, and exploration. We are looking for a UI Designer to create a full, clean, and production-ready interface system.
Core Systems
Inventory system (ores, sorting, selling, tooltips, weight/value tracking)
Shop system (tools, upgrades, boosts, gamepasses)
Daily rewards (streak-based claim system)
Hotbar / toolbelt (quick item switching)
Codex / Index (ore discovery encyclopedia)
Quest log (missions and reward tracking)
Settings menu (graphics, audio, controls, UI scaling)
In-Game NPC Shops
Blacksmith (tool upgrades)
Alchemist (temporary boosts)
Merchant (buy/sell ores & items)
Feedback UI
Mining popups (e.g. “You mined a [Rock] (2.4 kg)”)
Rare ore discovery notifications
Currency gain and reward popups
Requirements:
Experience with game UI/UX preferred (Roblox ideal)
Ability to design mobile and PC layouts
Must be 18 (contract and NDA requirement)
Portfolio required (game UI preferred)