My name is Mako (Mamur), and I am a 3D artist with 3 years of experience in Blender. I specialize in creating game-ready assets and cover the full pipeline: from high-poly modeling to precise UV unwrapping and efficient texturing. I focus on delivering clean topology and optimized UV maps to ensure the best performance and visual quality in-game. My turnaround time is generally between 1 to 3 days. I am dedicated to delivering quality work and am always ready to help bring your game ideas to life.
Technical Skills:
High & Low Poly Modeling: Creating detailed models and optimized versions for game engines.
Professional UV Unwrapping: Manual UV packing, seam placement, and maximizing texel density.
Retopology: Clean, deformation-friendly topology for characters and hard-surface assets.
Texturing: PBR workflow, baking maps (Normal, AO, Curvature), and basic stylized/realistic painting.
Rigging: Basic humanoid and mechanical rigging, ready for animation.
Specialization:
Hard Surface: Weapons, gadgets, and mechanical props (like my Grimlock and Suppressor models).
UGC Content: Accessories, hair, and clothing optimized for Roblox.
Game Characters: Styled and horror-themed character models
Past Works
Nothing provided
Portfolio