We’re developing a large open-world sword RPG with 40 villages, multiple regions, dungeons, enemy zones, and a progression-based combat system. We’re looking for dedicated testers to help us polish gameplay, find issues early, and ensure the experience feels smooth, stable, and immersive.
What You Will Test
- Core combat (light/heavy attacks, abilities, blocking, dodging)
- Enemy AI behavior (bandits, monsters, dungeon bosses)
- Weapon system functionality (stats, rarity, scaling, effects)
- Quest and mission flow
- Leveling, XP, and stat progression
- Region-based enemy scaling
- Dungeon mechanics (traps, triggers, miniboss logic)
- UI/UX clarity and responsiveness
- Performance across devices and map regions
- General stability, bugs, and edge cases
Requirements
- Ability to clearly describe bugs and reproduce issues
- Good communication and consistent updates
- Patience with repetitive testing tasks
- Ability to follow instructions and test specific scenarios
- Reliable device and stable internet connection
- Prior testing experience is a plus but not required
Expectations
- Report bugs with detail (steps, screenshots, severity)
- Provide feedback on gameplay feel and clarity
- Complete assigned testing tasks within reasonable time
- Keep all testing content confidential
- Communicate availability and progress
Application
- Submit your device info
- State your availability per week
- Provide any past testing experience
Testing is paid, meaning all individuals must contribute a fair amount to the game.