‼️Payment listed is a general guideline for how much I'd like to spend on a bigger enemy, but price will of course be discussed in relation to quantity and once you have an idea how long each will take to create given the design spec.
Hey, I'm looking for someone who can commit to creating a solid catalog of enemies, ranging from lower tier (goblins, slimes) to higher (bosses of varying shapes and sizes).
My main criteria are that you are able to rig these models with bones and have them as one mesh, or at least the very minimum you can feasibly make them. I need the lower tier enemies to be optimized in regards to geometry. Some enemies may need basic weapons too, in which case that would be a separate mesh.
For an idea of enemy appearance reference, I'd be looking for a simplified version of Genshin Impacts design language - or at least that's the closest example I can give. It would be "mid poly" and cartoonish.
I also have some other models I need making - chests with simple bones for opening, some simple item models, etc. If you're also able to do these then that's a massive bonus.
IF you are able to stay on board the project following this and have contributed a majority into the games models, I have a solid campaign lined up and backing behind me that will allow the game to gain a good footing upon launch. Following launch and once growth/revenue has reached a certain point, I would be open to switching to a % based payment model for your continued interest in the game - of course this would only be offered at a point where you'd be earning more than a flat rate, but this is just a little incentive as ideally I'd like to keep the art style consistent as possible of course.
Please message me with examples of any models you've worked on before, and whether you're able to do extra models (chests, items, etc...) too, or not. Also - if you could drop general pricing guidelines for different size/complexity models in your first Dm that'd be amazing. Thank you so much!