We’re looking for a skilled UI artist with familiarity in Lua. In this role, you’ll create polished, player-friendly UI based on our designers’ and producers’ GDDs and ongoing feedback. You should have enough programming background to structure your UI cleanly and logically, so our engineers can implement and hook it up quickly and efficiently. You will be creating UI for shops, Overhead UI and etc
Requirement
- Over the age of 18
- Able to sign an NDA
- Have 2 years of experience
- Strong Roblox UI fundamentals (ScreenGuis, Frames, constraints, scaling, mobile first layout)
- Designs UI with logic & hierarchy in mind (states, reuse, modular components, consistency first)
- Familiar with basic programming concepts / lua (variables, states, events, conditions)
- Strong Sense of direction & comfortable owning the Art direction for UI.
Below are good to have skills:
Key Concepts:
- Gestalt Principles
- Fitt's Law
- Hick's Law
- Color psychology
- Cognitive load theory
- F-pattern & Z-pattern scanning
- Choice architecture
UX Psychology:
- Application to psychological principles in design
- Focus on cognitive load, decision-making, perception, and behavioral patterns
Conversion Rates
- Optimizing UI to keep click-through rate in mind, button placement, color psychology
Persuasive Designer
- Design interface the guide user behavior through psychological triggers, sometimes called "Dark Pattern Designer" when used unethically (focusing on things like gambling or high MTX)
If you meet the qualifications and are interested in applying, please send your resume and portfolio via direct message to Kronos. Qualified candidates will be contacted for further discussion.