Hey there! I’m a 3D Modeler & Builder who builds maps from the ground up, handling everything from individual props to full map assembly including lighting and VFX. I am open to part time, full time and commission based projects.
My expertise spans the full spectrum of low, mid, and high-poly modelling
from hard surface designs to organic props using cloth physics
(pillows, trash bags, and more).
What I Offer
- Clean Optimization: Low-triangle counts and clean topology for lag-free performance.
- Clean Layout: A clean organized Workspace with everything named and sorted in order.
- Full Map Assembly: I don’t just send files; I can build and light your entire map in Studio.
- Video recordings and Screenshots: I send screenshots and videos of the map, in Blender preview of models with or without texture, and video recordings of playtesting the map before sending you a game link to see for yourself.